Gems:    

On a rare occaisions, Gems have been discovered which have greater qualities than the

common types found. For each Gem discovered, roll on the following chart for "Possible Unique Gem Quality":

 

%Roll: Possible Unique Gem Quality:
01-02:   Magical - This gem permanently houses 1 random
spell that can be cast

                              by one who follows that particular class. Normal prerequisites

                              to cast this spell apply (there will be a 30% chance of this gem

                              holding 1-D12 x2 Spell-Points the caster can use. These

                              spell-points regenerate as does the spell-points for the holder

                              of the gem (3 per hour).

 

                              Roll up 1 random: %Roll: Gem types:

                                                             01-70:   Common

                                                             71-00:   Special

 

03-00:   None.       Roll on the following chart:

 

%Roll: Gem types:
01-21:   Amethyst
22-36:   Diamond
37-48:   Emerald
49-62:   Jade
63-72:   Pearl
73-77:   Ruby
78-98:   Sapphire
99-00:   Special (as rare as this is, at times a Special Gem will be found among common gems)

 

General notes:
1. Pearl is not a gem, but will be added to this chart.
2. The actual shape of a cut gem will be strictly up to the G.M.
3. There will be a chart in each gem section to determine if gems found may be cut and crafted, or raw and untouched.

 

4. ONLY a gem that is harder than another can cut another gem. There are no exceptions. 1 is the softest and 10 is the hardest.